Monday, February 25, 2013

Racing games are dying? (Part 2)

In this second post we will go on analyzing the current situation of the racing genre and what possibilities there are. In the first part we did an overview of the genre and talked mostly on simulators. You can find it here.

Arcade Racing Games

As Wikipedia describes it here, "Arcade style racing games put fun and fast-paced experience above all else, as cars usually compete in unique ways. A key feature of arcade racers that specifically distiguishes them from simulation racers is their far more liberal physics. [...] For the most part, arcade racers simply remove the precision and rigor required from the simulation experience and focus strictly on the racing element itself".

OutRun. I wasted so much money on this game...


Sunday, February 17, 2013

Racing games are dying? (part 1)

For my first 'proper' entry I decided to select a subject that's a bit open to debate and in which I'm particularly interested in. I like playing racing games and love working on them. They have a mix of technical and design challenges I find particularly interesting. Well, that and I love cars, particularly fast sport supercars, not that I've ever even driven one of those. That's one of the reasons why our first game as Eclipse Games was a racing game (Toy Cars) and why we're currently working on a sequel (Super Toy Cars).

Split/Second, the last game from Black Rock Studios

Introduction



Hi, 

It's Eduardo Jimenez here or Barkley, as lots of people like to call me and how I'll be signing this blog. 

I've been a professional games programmer for over 8 years now. I've had the honour and the pleasure - well, it's not always been a pleasure - of taking part in the development of many AAA games. I'm particularly proud of my work in Pure and Split/Second, which I worked on while at the, now disappeared, Black Rock Studio.

Pure