Sunday, October 27, 2013

Crunch! (part 1)

It's been quite a while since my last post. The title of this post explains why. I had to crunch for most of the first 7 months of the year. And then I took some holidays a little and intense work-for-hire time, and finally went back to work on my own project, on Super Toy Cars. I suppose I could've come back earlier, but I was too tired and probably didn't have something I itched to talk about. I'll try to come back to the habit of writing an article every 1-2 weeks. I'll try to discuss some of the design decissions on Super Toy Cars, some technical challenges and solutions, maybe sometimes just post images of the game for the sake of it and, of course, will visit topics I believe are controversial and I have a strong opinion of.

Ryse: Son of Rome