SimCity should have been one of the biggest games of 2013 |
Tuesday, March 26, 2013
Always Online DRM and Xbox
Don't know if you heard, but SimCity launch, the latest title from Maxis and EA, was a bit of a flop. Well, yeah, that may be a bit of an understatement: it was the worst title launch ever. Probably. Most probably. I definitely can't recall any other example that had gone so terribly wrong. And least of all, to repeat their mistakes for over a week. And you know the source of all the fuzz? Always online DRM.
Monday, March 11, 2013
Fake Shadows in Racing Games
I've decided it was about time start writing something about Super Toy Cars. Something that could also be useful to other developers or students visiting this blog. I thought I'd rather start with something simple. I didn't want to embarrass myself on the first technical post :o). So I decided to write about something I had to implement recently for Super Toy Cars: fake car shadows.
This image from RACE shows clearly the outlines of the fake shadows combined with dynamic shadows |
Labels:
fake,
game,
programming,
projection,
racing,
raycast,
shadow,
unity
Monday, March 4, 2013
PS4
So, I'm a little late here almost 2 weeks after the console was announced in New York. Everyone in the industry has already gone through what they think about it, how they feel, how important/irrelevant PS4/the next generation of consoles is going to be, etc. So I'm gonna write something quickly explaining my point of view about the whole thing.
PS4 was announced in New York a couple of weeks ago |
Labels:
announcement,
conference,
games,
killzone,
ps4,
sony,
watchdogs
Subscribe to:
Posts (Atom)